prismatica | app
Apr. 15th, 2020 06:26 pm▶ PLAYER
HANDLE: Vee!
CONTACT:
lycanthropic / sharisper#0002 @ discord.
OVER 18? Yes
CHARACTERS IN-GAME: Legosi (
canids) and Asato (
roofwalker)
▶ CHARACTER
NAME: Nehan
CANON: Granblue Fantasy
CANON POINT: After the event “Seeds of Redemption”
AGE: Unspecified; estimated early to mid 20’s
BACKGROUND: Nehan is the only member of the Karm clan to have survived the massacre enacted by the chieftain’s son, Xing, who is also known as Six of the Eternals.
A family of assassins whose history stretches back to the War between the Astrals and the skydwellers, Karm’s well-known and dangerous reputation forced them to long ago settle an island on the fringes of society. While this decision allowed them seclusion enough for them to continue to ply their lethal trade, it also relegated them to the shadows — Karm could never become a player in the forefront of skydweller politics, instead remaining a place and a people spoken about only in whispers for generations.
Among a clan known for being fearsome in battle, Nehan was not a youth of much note. His strength, endurance, reflexes, and constitution all flagged behind many of the other children of his generation, and even then, they all lived in the shadow of how powerful the chieftain’s son was reported to be. Because Xing was kept confined throughout much of his childhood, Nehan never had contact with him until, in a desperate bid to prove both himself and his son to the rest of the clan as levels of dissent rose, the chieftain initiated Xing’s coming of age ritual early by giving him trancensia several years before the traditional time. The result was the near-complete massacre of their entire clan. The trancensia drove Xing into a maddened rampage, and it was only by luck (or fate) that Nehan survived.
After surviving the massacre, Nehan escapes Karm, but misfortune continues to chase close at his heels. He is found and sold into slavery, eventually bought by the leader of the Magasin crime family. His keen, near-encyclopedic memory of his family’s alchemical compounds saves him from this life of pain and ignominy; he is found using herbal remedies to treat the injuries and illnesses of fellow slaves, and after some time of using his talents in service of the family, he works his way up to being their pharmaceutical chief. During this time, he creates a drug known as Serenity Heaven — extremely dangerous and addictive, it is created and distributed exclusively by the Magasin, and it becomes their primary source of income. It is also during this time that he discovers a huge Draph named Mugen while on a deserted island, investigating new flora for alchemical reagents. Something about the Draph’s naivety and pure heart endears him to Nehan, so he brings him with him, away from his deserted home.
His life might have continued in this trajectory, working for the Magasin, if not for him learning more about the identity of a member of one of the Eternals: namely that the one known as “Six” was in fact Xing, the one who massacred his clan and killed his family.
Nehan approaches the Enforcers with this information, demanding that Six stand trial for what he had done to the people of Karm. This causes a sizable conflict between the two powerful peacekeeping entities, as the Enforcers try to uphold the law and the Eternals protect one of their own. During this conflict, Nehan steals one of the Enforcers’ skyskimmers and uses it to find and speak with Six. He reveals his identity and the truth behind the Karm massacre, giving him another dose of trancensia to try to right his former failure of self-control. Six once again fails, attacking his friends. Nehan leaves, going to the epicenter of the conflict: Stardust Town. There he finds Mugen; not wanting him to be caught in the cross-fire of his quest for revenge, he speaks cruelly to him, hoping to force him away. In the end, Mugen diverts an arrow meant for Nehan away from him, going into a rage at the Eternals and their allies. He must be subdued, and Nehan once again slips away.
He is confronted by the boss of the Magasin — the same man that bought him as a slave many years ago. Nehan’s actions have caused the crime family to be dragged into the conflict, eventually leading to its downfall and total destruction. Whether or not this was intentional or merely a sacrifice deemed necessary on Nehan’s part is unclear, but he lets the mob boss live, calling it a repayment of his “kindness” for purchasing him. In the aftermath of the Magasin’s destruction, Nehan is taken into protective custody by the Enforcers, though he soon goes missing. He isn’t heard from again until Six of the Eternals receives a letter, containing only a leaf of one of the foliage of Karm: a summons, and a challenge.
Six travels to Karm to confront Nehan in the same place where he massacred their clan years ago. Though Nehan admits to him that he does not solely blame him for what happened, he also says that his unwavering resentment towards him forces him on the path for revenge nonetheless. Nehan takes trancensia, and the two duel. In the end, Six defeats him, and he claims he will go live peacefully as a doctor on a small island. Six, Danchou, and others attempt to intercept him with Mugen, so they could speak again, but someone else beats them to it: when they find Nehan, they find that he has been shot. Magic stabilizes his physical condition, but he afterwards falls into a coma — one that is, in truth, self-imposed.
PERSONALITY: Nehan is someone who has been entirely shaped by the misfortune he has suffered throughout his life. It is a mystery what kind of child he was before the massacre of the Karm people, and at this point, it is scarcely even relevant — after the way the years and their events have shaped him, he is not the same individual anymore. It is said in his in-game journal entry that having dealt with so much tragedy throughout his life has “dulled the sensation of pain within him,” and from the myriad scars on his body and how he regards his past traumas, one can infer that this is both literal and metaphorical. He is said to have “closed off his heart,” and this has allowed himself to spend a lot of the time obsessively researching Karm’s history and the events that led up to its downfall. Even more than that, it allows him to be completely objective when reviewing them. With this artificial distance he has come to accept that the massacre of Karm’s people was not only not entirely the fault of Xing, but a product of their decision-making of Karm’s place and position in the Sky Realm for generations.
But even with the self-awareness to see and accept this logically, Nehan is an individual trapped by his emotions. Having grown up with anger and resentment for the individual who took his family and his home from him and thrust him into a life of misfortune, he feels compelled to look past what he knows about Karm’s history and try to exact revenge on Xing, even though he knows that it is meaningless and will change nothing. That hatred is what has given Nehan purpose, even unknowingly, for years. He admits to Six that, “You keep me going. You keep me alive in a twisted way. No matter how much I wanted to die, I kept on living because I knew you were still breathing. I live in thanks to you—I live in spite of you.” Nehan had never managed to find a reason for living outside of his hatred, and that was the key difference between himself and Six in their duel.
Though he claims this, it might not be entirely true. It is pointed out that Nehan repeatedly shows a protective affection for Mugen, before and in the midst of the dangerous events that he initiates. He ensures that the Magasin never ensnare or try to take advantage of Mugen, and he attempts to force Mugen away so that he would not get hurt in Nehan’s quest for vengeance, regardless of whether it ended in victory or failure. The journal further elaborates that Nehan has a “natural kindness” that he has been ignorant of for years, and that kindness was brought out by Mugen’s involvement in his life. In addition, he also seems to show remorse for his hand in the destruction of so many lives in his invention of Serenity Heaven — even if he claims having done so was a failure to preserve the dignity of their clan. This odd, almost paradoxical kindness seems to be hereditary in the Karm clan: it repeats in how they used their lethal talents in the War to preserve peace in the skies rather than sell them to the highest bidder, and also why they refused to simply kill Xing outright, a decision which ultimately led to their own destruction.
A secondary and perhaps even more important coping mechanism Nehan has developed over the years to contend with his tragic life is his belief in the predetermination of fate. In looking over everything that he had experienced, he felt he had to believe that there was some greater power which orchestrated not only these events, but the events of every individual in the Sky Realm, for some sort of greater purpose. As soon as he discovered that Six of the Eternals was the chieftain’s son, he set into motion his plot for revenge, not only out of his hatred for him but also to prove the existence of this fate: either he would be successful in his revenge, or the error of his survival in the aftermath of the massacre would be corrected. The actual result is neither of these things: Six defeats him but spares his life, to which Nehan merely replies to with, “This is destiny… And nothing more.”
When questioned about Nehan’s motivations, Mugen replies that he is “in mourning.” This hearkens back to a conversation the two had upon their first meeting, when Nehan instructed him to create a memorial for the dead on the deserted island Mugen lived on. “[This is] how we can help the dead,” he told Mugen at that time, and that doing so would “put your heart at ease.” Denied death with his family and any closure for what happened to him, Nehan feels he cannot find peace — not until what exists between himself and Xing has been settled as fate would demand. He is a profoundly lonely individual. When asked why he gave Six trancensia instead of merely poisoning him, he answers that he simply wanted to see if someone would save him; perhaps this was yet another way he tested the whims of fate, but it also underlined how Six had those who cared deeply enough for him that they would risk themselves to help him. The final tragedy of Nehan is the only one he cannot see: it’s that he already has someone like that in Mugen, and potentially in others, but he is not ready to come to terms with that yet — especially not when he tried to force Mugen away to spare him from the fate of “yearning for a parental figure who turned out to be a murderer.” Whether or not he will accept this in the future is something for fate to decide.
POWERS/ABILITIES: Usually, Nehan does not have any particularly noteworthy physical abilities; even among a clan of assassins, he is stated to not have been blessed by way of physique. His intrinsic abilities were mental: he has a remarkable memory and a profound ability to recall anything memorized with perfect detail. His family was known specifically for the creation of lethal poisons and self-enhancing drugs, so he has a mental database of not only concoctions that he has developed himself, but also those that were passed down to him through his family.
He has skill with handheld firearms and knives.
Nehan’s physical potential is unlocked when he takes trancensia. A drug specific to the Karm clan, it is a self-enhancing drug to those of their bloodline and a poison to anyone else. Used in coming of age rituals for their youth, trancensia is said to unleash the limiters of the mind, therefore unlocking the full physical potential of one’s body. It can, however, have negative side-effects, such as forcing the user to lose control. Nehan appears to maintain control while under the effects of trancensia, though physical and mental strain seem to cause that self-control to fray.
While under the effects of trancensia, Nehan’s strength, speed, reflexes, and ferocity are all heightened to match even the most dangerous of his clan. His strikes also have the added effect of poisoning his opponents.
It should be noted here that Nehan arrives with limited doses of trancensia, and as it most likely uses reagents that are specific to the Sky Realm, he will either be unable to create more in-game or will be forced to find substitutions that will produce the same result.
INVENTORY: His clothing, including a pistol-like firearm he keeps holstered at his hip, along with a sheathed knife and a satchel full of various potions, poisons, reagents, and altering drugs — the most notable of which is several doses of trancensia.
MOONBLESSING: Sanguis
▶ SAMPLES
#1
#2
HANDLE: Vee!
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: Legosi (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
▶ CHARACTER
NAME: Nehan
CANON: Granblue Fantasy
CANON POINT: After the event “Seeds of Redemption”
AGE: Unspecified; estimated early to mid 20’s
BACKGROUND: Nehan is the only member of the Karm clan to have survived the massacre enacted by the chieftain’s son, Xing, who is also known as Six of the Eternals.
A family of assassins whose history stretches back to the War between the Astrals and the skydwellers, Karm’s well-known and dangerous reputation forced them to long ago settle an island on the fringes of society. While this decision allowed them seclusion enough for them to continue to ply their lethal trade, it also relegated them to the shadows — Karm could never become a player in the forefront of skydweller politics, instead remaining a place and a people spoken about only in whispers for generations.
Among a clan known for being fearsome in battle, Nehan was not a youth of much note. His strength, endurance, reflexes, and constitution all flagged behind many of the other children of his generation, and even then, they all lived in the shadow of how powerful the chieftain’s son was reported to be. Because Xing was kept confined throughout much of his childhood, Nehan never had contact with him until, in a desperate bid to prove both himself and his son to the rest of the clan as levels of dissent rose, the chieftain initiated Xing’s coming of age ritual early by giving him trancensia several years before the traditional time. The result was the near-complete massacre of their entire clan. The trancensia drove Xing into a maddened rampage, and it was only by luck (or fate) that Nehan survived.
After surviving the massacre, Nehan escapes Karm, but misfortune continues to chase close at his heels. He is found and sold into slavery, eventually bought by the leader of the Magasin crime family. His keen, near-encyclopedic memory of his family’s alchemical compounds saves him from this life of pain and ignominy; he is found using herbal remedies to treat the injuries and illnesses of fellow slaves, and after some time of using his talents in service of the family, he works his way up to being their pharmaceutical chief. During this time, he creates a drug known as Serenity Heaven — extremely dangerous and addictive, it is created and distributed exclusively by the Magasin, and it becomes their primary source of income. It is also during this time that he discovers a huge Draph named Mugen while on a deserted island, investigating new flora for alchemical reagents. Something about the Draph’s naivety and pure heart endears him to Nehan, so he brings him with him, away from his deserted home.
His life might have continued in this trajectory, working for the Magasin, if not for him learning more about the identity of a member of one of the Eternals: namely that the one known as “Six” was in fact Xing, the one who massacred his clan and killed his family.
Nehan approaches the Enforcers with this information, demanding that Six stand trial for what he had done to the people of Karm. This causes a sizable conflict between the two powerful peacekeeping entities, as the Enforcers try to uphold the law and the Eternals protect one of their own. During this conflict, Nehan steals one of the Enforcers’ skyskimmers and uses it to find and speak with Six. He reveals his identity and the truth behind the Karm massacre, giving him another dose of trancensia to try to right his former failure of self-control. Six once again fails, attacking his friends. Nehan leaves, going to the epicenter of the conflict: Stardust Town. There he finds Mugen; not wanting him to be caught in the cross-fire of his quest for revenge, he speaks cruelly to him, hoping to force him away. In the end, Mugen diverts an arrow meant for Nehan away from him, going into a rage at the Eternals and their allies. He must be subdued, and Nehan once again slips away.
He is confronted by the boss of the Magasin — the same man that bought him as a slave many years ago. Nehan’s actions have caused the crime family to be dragged into the conflict, eventually leading to its downfall and total destruction. Whether or not this was intentional or merely a sacrifice deemed necessary on Nehan’s part is unclear, but he lets the mob boss live, calling it a repayment of his “kindness” for purchasing him. In the aftermath of the Magasin’s destruction, Nehan is taken into protective custody by the Enforcers, though he soon goes missing. He isn’t heard from again until Six of the Eternals receives a letter, containing only a leaf of one of the foliage of Karm: a summons, and a challenge.
Six travels to Karm to confront Nehan in the same place where he massacred their clan years ago. Though Nehan admits to him that he does not solely blame him for what happened, he also says that his unwavering resentment towards him forces him on the path for revenge nonetheless. Nehan takes trancensia, and the two duel. In the end, Six defeats him, and he claims he will go live peacefully as a doctor on a small island. Six, Danchou, and others attempt to intercept him with Mugen, so they could speak again, but someone else beats them to it: when they find Nehan, they find that he has been shot. Magic stabilizes his physical condition, but he afterwards falls into a coma — one that is, in truth, self-imposed.
PERSONALITY: Nehan is someone who has been entirely shaped by the misfortune he has suffered throughout his life. It is a mystery what kind of child he was before the massacre of the Karm people, and at this point, it is scarcely even relevant — after the way the years and their events have shaped him, he is not the same individual anymore. It is said in his in-game journal entry that having dealt with so much tragedy throughout his life has “dulled the sensation of pain within him,” and from the myriad scars on his body and how he regards his past traumas, one can infer that this is both literal and metaphorical. He is said to have “closed off his heart,” and this has allowed himself to spend a lot of the time obsessively researching Karm’s history and the events that led up to its downfall. Even more than that, it allows him to be completely objective when reviewing them. With this artificial distance he has come to accept that the massacre of Karm’s people was not only not entirely the fault of Xing, but a product of their decision-making of Karm’s place and position in the Sky Realm for generations.
But even with the self-awareness to see and accept this logically, Nehan is an individual trapped by his emotions. Having grown up with anger and resentment for the individual who took his family and his home from him and thrust him into a life of misfortune, he feels compelled to look past what he knows about Karm’s history and try to exact revenge on Xing, even though he knows that it is meaningless and will change nothing. That hatred is what has given Nehan purpose, even unknowingly, for years. He admits to Six that, “You keep me going. You keep me alive in a twisted way. No matter how much I wanted to die, I kept on living because I knew you were still breathing. I live in thanks to you—I live in spite of you.” Nehan had never managed to find a reason for living outside of his hatred, and that was the key difference between himself and Six in their duel.
Though he claims this, it might not be entirely true. It is pointed out that Nehan repeatedly shows a protective affection for Mugen, before and in the midst of the dangerous events that he initiates. He ensures that the Magasin never ensnare or try to take advantage of Mugen, and he attempts to force Mugen away so that he would not get hurt in Nehan’s quest for vengeance, regardless of whether it ended in victory or failure. The journal further elaborates that Nehan has a “natural kindness” that he has been ignorant of for years, and that kindness was brought out by Mugen’s involvement in his life. In addition, he also seems to show remorse for his hand in the destruction of so many lives in his invention of Serenity Heaven — even if he claims having done so was a failure to preserve the dignity of their clan. This odd, almost paradoxical kindness seems to be hereditary in the Karm clan: it repeats in how they used their lethal talents in the War to preserve peace in the skies rather than sell them to the highest bidder, and also why they refused to simply kill Xing outright, a decision which ultimately led to their own destruction.
A secondary and perhaps even more important coping mechanism Nehan has developed over the years to contend with his tragic life is his belief in the predetermination of fate. In looking over everything that he had experienced, he felt he had to believe that there was some greater power which orchestrated not only these events, but the events of every individual in the Sky Realm, for some sort of greater purpose. As soon as he discovered that Six of the Eternals was the chieftain’s son, he set into motion his plot for revenge, not only out of his hatred for him but also to prove the existence of this fate: either he would be successful in his revenge, or the error of his survival in the aftermath of the massacre would be corrected. The actual result is neither of these things: Six defeats him but spares his life, to which Nehan merely replies to with, “This is destiny… And nothing more.”
When questioned about Nehan’s motivations, Mugen replies that he is “in mourning.” This hearkens back to a conversation the two had upon their first meeting, when Nehan instructed him to create a memorial for the dead on the deserted island Mugen lived on. “[This is] how we can help the dead,” he told Mugen at that time, and that doing so would “put your heart at ease.” Denied death with his family and any closure for what happened to him, Nehan feels he cannot find peace — not until what exists between himself and Xing has been settled as fate would demand. He is a profoundly lonely individual. When asked why he gave Six trancensia instead of merely poisoning him, he answers that he simply wanted to see if someone would save him; perhaps this was yet another way he tested the whims of fate, but it also underlined how Six had those who cared deeply enough for him that they would risk themselves to help him. The final tragedy of Nehan is the only one he cannot see: it’s that he already has someone like that in Mugen, and potentially in others, but he is not ready to come to terms with that yet — especially not when he tried to force Mugen away to spare him from the fate of “yearning for a parental figure who turned out to be a murderer.” Whether or not he will accept this in the future is something for fate to decide.
POWERS/ABILITIES: Usually, Nehan does not have any particularly noteworthy physical abilities; even among a clan of assassins, he is stated to not have been blessed by way of physique. His intrinsic abilities were mental: he has a remarkable memory and a profound ability to recall anything memorized with perfect detail. His family was known specifically for the creation of lethal poisons and self-enhancing drugs, so he has a mental database of not only concoctions that he has developed himself, but also those that were passed down to him through his family.
He has skill with handheld firearms and knives.
Nehan’s physical potential is unlocked when he takes trancensia. A drug specific to the Karm clan, it is a self-enhancing drug to those of their bloodline and a poison to anyone else. Used in coming of age rituals for their youth, trancensia is said to unleash the limiters of the mind, therefore unlocking the full physical potential of one’s body. It can, however, have negative side-effects, such as forcing the user to lose control. Nehan appears to maintain control while under the effects of trancensia, though physical and mental strain seem to cause that self-control to fray.
While under the effects of trancensia, Nehan’s strength, speed, reflexes, and ferocity are all heightened to match even the most dangerous of his clan. His strikes also have the added effect of poisoning his opponents.
It should be noted here that Nehan arrives with limited doses of trancensia, and as it most likely uses reagents that are specific to the Sky Realm, he will either be unable to create more in-game or will be forced to find substitutions that will produce the same result.
INVENTORY: His clothing, including a pistol-like firearm he keeps holstered at his hip, along with a sheathed knife and a satchel full of various potions, poisons, reagents, and altering drugs — the most notable of which is several doses of trancensia.
MOONBLESSING: Sanguis
▶ SAMPLES
#1
#2